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Hard Surface Artist - 134671-1
Great Canadian Gaming Corp., Mississauga, ON
Job Description - HARD SURFACE ARTIST • End Client: American multinational technology corporation • Employment type: Contract. • Location: Hybrid at Vancouver office • Estimated start date: ASAP • Estimated end date: 18 months • Daily schedule and OT estimate: Monday-Friday 40 hours a week, 15% hours of OT HARD SURFACE ARTIST - CSG We are seeking a highly creative and motivated Hard Surface Artist. Working on a AAA console title, you will work with a team of highly experienced artists to model and texture vehicles, weapons and robots from supplied concept art. High quality modeling, sculpting, and texturing skills are required. RESPONSIBILITIES: • Make a daily contribution to the creation of vehicle and weapons • Be proactive about seeking feedback and communication with the Hard Surface Lead and Art Director. • Adhere to the Hard Surface modeling quality bar set by the Art Director and Hard Surface Lead. • Work with the Hard Surface Art team to achieve key milestones and deliverables. REQUIREMENTS: • Must have 4-7+ years of experience in video games. • Good awareness of real time graphics issues. • Strong aptitude in hard surface modeling. • Strong understanding of optimized meshes to maximize the high to low poly workflow. • Ability to work well under deadlines; self-motivated, and work well in a collaborative environment. • Demonstrated proficiency in 2D and 3D applications like Maya, Blender, Fusion 360, Zbrush, Adobe Photoshop. Proficiency in Substance Painter is a must. • Fusion 360 experience is a must. • Unreal Engine or other games engine experience a plus. • Desire to work with external teams. • Outsourcing and/or Co-development experience is a plus • Apply ; send your resume to [email protected]
Senior VFX Artist - Treyarch (Los Angeles)
Equest, Vancouver, BC
Job Title: Senior VFX Artist - Treyarch (Los Angeles) Requisition ID: R022071 Job Description: Treyarch Studios is looking for a passionate Senior VFX Artist to help us create photo-realistic particle effects for a high-profile action-packed AAA title. This position requires strong artistic sensibilities and technical skills, where we're looking for someone passionate about making great games, who is an excellent problem-solver, and an effective communicator. If you think that describes you then we'd love to speak with you further! What you'll do... Create photo-real particle systems for game environments and scripted moments, as well as destructible assets, and coinciding particle systems.These may include real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset, as well as set dressing for levels with ambient atmospheric effects that produce beautiful photo-realistic game moments.Work closely with art directors/leads, lighting, design, sound, animation, and production to bring levels and features to life.Create textures and/or meshes to use in particle effects with various 2D and 3D applications.Create detailed documentation and/or presentations to share information with team members. To succeed you should have... 5+ years of experience in AAA game development.Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc.Compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).Demo reel or website showing previous VFX work.Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.Eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.Ability to create all required art assets needed for particle effects and level atmospherics.Experienced technical ability within VFX, and strong general skills in understanding multiple disciplines.Able to stay within budgets and understand platform limitations.Strong troubleshooting and interpersonal skills. We'd love it if you also have... Modeling and animation experience a plus.Knowledge of Perforce or other version control software.Understanding of scripting and programming concepts.Ability to perform rigid body and soft body simulations/animations. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. ABOUT TREYARCH Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.To learn more about our studio, please visit us at www.treyarch.com , on Facebook at www.facebook.com/treyarch , and @treyarch on Twitter.PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com/ RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .The standard base pay range for this role is $79,800.00 - $168,800.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Artiste d'effets spéciaux sénior - Senior FX Artist
Equest, Quebec, QC
Titre du poste: Artiste d'effets spéciaux sénior - Senior FX Artist Identifiant de demande de poste: R022883 Description du poste: (English version below) Fondé à Québec et poursuivant sa croissance avec une équipe à Montréal, Beenox possède plus de 20 ans d'expertise dans le développement de jeux. En tant que studio Activision, nous sommes leaders dans le divertissement interactif et impliqués dans la création de titres renommés. C'est avec fierté que nous contribuons grandement à la célèbre franchise Call of Duty, par la création de contenu sur les saisons de Warzone, en dirigeant le développement de la version PC de Call of Duty ainsi qu'en étant impliqué dans le développement de Warzone™ mobile. À travers notre histoire, nous avons également participé au succès de Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man et Guitar Hero. Travailler chez Beenox, c'est faire partie d'une équipe motivée et solidaire où nous collaborons afin d'arriver à un objectif commun: créer des expériences de jeu mémorables pour des millions de joueurs et joueuses. C'est un environnement à la fois stimulant et valorisant, à l'intérieur duquel chaque personne a une voix et un impact sur les projets et le studio. Viens te joindre à la meilleure équipe de l'industrie pour travailler sur des projets passionnants et créatifs! Nos avantages Rémunération et politique de congés compétitifs. Assurances collectives payées en quasi-totalité par le studio. Épargne-retraite avec contribution de Beenox. Croissance professionnelle sur le plan technique et/ou management. Différentes formations offertes gratuitement pour les employé • e • s. ...Et beaucoup de plaisir à travers des activités et événements inoubliables!À propos du role Tu seras appelé(e) à créer et adapter des effets spéciaux pour nos différents mandats afin de contribuer à l'atmosphère des niveaux, supporter les différents éléments gameplay et les cinématiques. De plus, tu travailleras en étroite collaboration avec les différents studios d'Activision. Finalement, tu seras amené(e) à participer à l'innovation de diverses techniques et processus afin d'améliorer la qualité des projets. Responsabilités Créer une variété d'éléments VFX en temps-réel à l'aide de particules, modèles, textures, animations et éclairages; Travailler en respectant la direction artistique pour réaliser des effets réalistes (explosions, feu, effets météo, etc.); Contribuer à l'ambiance et à la narration du jeu grâce à des effets visuels qui se démarquent artistiquement; Optimiser les effets spéciaux en fonction des limites des diverses plateformes de développement (nombre de particules, résolutions des textures, etc); Déterminer les besoins en effets spéciaux avec les équipes de design, d'audio et artistique; Collaborer avec les divers départements pour intégrer des fonctionnalités VFX dans l'engin de jeu; Contribuer au développement du pipeline.Exigences Expérience prouvée (7 ans) en création effets spéciaux; Bonne maitrise de la langue française; Maîtrise un système d'effets spéciaux d'un engin de jeu (Unreal, Crytek, Unity, etc.); Bonne connaissance de Photoshop, 3D studio Max et/ou Maya;Sens artistique développé; Aisance à s'adapter aux outils internes et à un environnement en changement constant; Passion pour le jeu vidéo; Points bonus: Être en mesure de fracturer des modèles et de créer des simulations de destructions; Points bonus: Connaissance d'un ou plusieurs logiciels de simulation (Houdini Fx, Thinking Particles, FumeFx, etc.); Points bonus: Aisance avec Substance Designer; Points bonus: Connaissance de langages Script.Nous aimons entendre tous ceux • celles qui sont enthousiastes à l'idée de changer l'industrie des jeux vidéos. Vous n'êtes pas sûr de répondre à toutes les qualifications ? Laissez-nous décider! La recherche montre que les femmes et les membres d'autres groupes sous-représentés ont tendance à ne pas postuler à des emplois lorsqu'ils pensent qu'ils ne possèdent pas toutes les qualifications, alors qu'en fait, iels les possèdent souvent ! Chez Activision Blizzard, nous nous engageons à créer un environnement diversifié et inclusif et vous encourageons vivement à postuler. //Founded in Quebec City and continuing its growth with a team in Montreal, Beenox has over 20 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles.We are proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons, owning the development of the PC version of Call of Duty, and being involved in the development of Warzone™ Mobile. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero.Working at Beenox means being part of a motivated and supportive team where we collaborate to achieve a common goal: crafting memorable gaming experiences for millions of gamers. It's a stimulating and rewarding environment where everyone has a voice and an impact on the projects and the studio. Come join the best team in the industry to work on exciting and creative projects!Our perks • Competitive compensation and time-off policy • Group insurance paid almost entirely by the studio • Retirement savings with contribution from Beenox • Professional growth on a technical and/or management level • Various training courses offered free of charge to employees • ...Lots of fun through unforgettable activities and events!About the roleYou will be required to create and adapt special effects for our different projects. Your work will add to the atmosphere of levels and support different gameplay elements and the cinematics. You will also work closely with other Activision studios. Lastly, you will contribute to innovations in techniques and processes to improve project quality.ResponsibilitiesTo create a variety of real-time VFX elements using particles, models, textures, animations and lighting;To follow the stated artistic direction as you craft realistic effects (explosions, fire, weather effects, etc.);To contribute to the game's atmosphere and narration with artistically striking visual effects;To optimize the special effects in keeping with the limitations of different development platforms (number of particles, texture resolutions, etc.);To determine special effects requirements with the design, audio and artistic teams;To work with different departments on integration of VFX features into the game engine;To contribute to pipeline development.RequirementsProven experience (7 years) in VFX;Good proficient in French;Proficiency in a game engine's special effect system (Unreal, Crytek, Unity, etc.);Comfortable with Photoshop, 3D Studio Max and/or Maya;Excellent artistry and attention to detail;Adapts easily to in-house tools and a constantly evolving environment;Loves video games;Perks: Able to fracture-model and build destruction simulations;Perks: Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.);Perks: Comfortable with Substance Designer;Perks: Knowledge of Script languages. We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
Senior VFX Artist - Treyarch
Equest, Vancouver, BC
Job Title: Senior VFX Artist - Treyarch Requisition ID: R022071 Job Description: Treyarch Studios is looking for a passionate Senior VFX Artist to help us create photo-realistic particle effects for a high-profile action-packed AAA title. This position requires strong artistic sensibilities and technical skills, where we're looking for someone passionate about making great games, who is an excellent problem-solver, and an effective communicator. If you think that describes you then we'd love to speak with you further! What you'll do... Create photo-real particle systems for game environments and scripted moments, as well as destructible assets, and coinciding particle systems.These may include real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset, as well as set dressing for levels with ambient atmospheric effects that produce beautiful photo-realistic game moments.Work closely with art directors/leads, lighting, design, sound, animation, and production to bring levels and features to life.Create textures and/or meshes to use in particle effects with various 2D and 3D applications.Create detailed documentation and/or presentations to share information with team members. To succeed you should have... 5+ years of experience in AAA game development.Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc.Compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).Demo reel or website showing previous VFX work.Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.Eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.Ability to create all required art assets needed for particle effects and level atmospherics.Experienced technical ability within VFX, and strong general skills in understanding multiple disciplines.Able to stay within budgets and understand platform limitations.Strong troubleshooting and interpersonal skills. We'd love it if you also have... Modeling and animation experience a plus.Knowledge of Perforce or other version control software.Understanding of scripting and programming concepts.Ability to perform rigid body and soft body simulations/animations. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. ABOUT TREYARCH Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.To learn more about our studio, please visit us at www.treyarch.com , on Facebook at www.facebook.com/treyarch , and @treyarch on Twitter.PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com/ RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .The standard base pay range for this role is $79,800.00 - $168,800.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Artiste d'effets spéciaux sénior - Senior FX Artist - Beenox
Equest, Montreal, QC
Titre du poste: Artiste d'effets spéciaux sénior - Senior FX Artist - Beenox Identifiant de demande de poste: R022890 Description du poste: (English version below) Fondé à Québec et poursuivant sa croissance avec une équipe à Montréal, Beenox possède plus de 20 ans d'expertise dans le développement de jeux. En tant que studio Activision, nous sommes leaders dans le divertissement interactif et impliqués dans la création de titres renommés. C'est avec fierté que nous contribuons grandement à la célèbre franchise Call of Duty, par la création de contenu sur les saisons de Warzone, en dirigeant le développement de la version PC de Call of Duty ainsi qu'en étant impliqué dans le développement de Warzone™ mobile. À travers notre histoire, nous avons également participé au succès de Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man et Guitar Hero.Travailler chez Beenox, c'est faire partie d'une équipe motivée et solidaire où nous collaborons afin d'arriver à un objectif commun: créer des expériences de jeu mémorables pour des millions de joueurs et joueuses. C'est un environnement à la fois stimulant et valorisant, à l'intérieur duquel chaque personne a une voix et un impact sur les projets et le studio. Viens te joindre à la meilleure équipe de l'industrie pour travailler sur des projets passionnants et créatifs!Nos avantagesRémunération et politique de congés compétitifs.Assurances collectives payées en quasi-totalité par le studio.Épargne-retraite avec contribution de Beenox.Croissance professionnelle sur le plan technique et/ou management.Différentes formations offertes gratuitement pour les employé•e•s....Et beaucoup de plaisir à travers des activités et événements inoubliables!À propos du roleTu seras appelé(e) à créer et adapter des effets spéciaux pour nos différents mandats afin de contribuer à l'atmosphère des niveaux, supporter les différents éléments gameplay et les cinématiques. De plus, tu travailleras en étroite collaboration avec les différents studios d'Activision. Finalement, tu seras amené(e) à participer à l'innovation de diverses techniques et processus afin d'améliorer la qualité des projets.ResponsabilitésCréer une variété d'éléments VFX en temps-réel à l'aide de particules, modèles, textures, animations et éclairages;Travailler en respectant la direction artistique pour réaliser des effets réalistes (explosions, feu, effets météo, etc.);Contribuer à l'ambiance et à la narration du jeu grâce à des effets visuels qui se démarquent artistiquement;Optimiser les effets spéciaux en fonction des limites des diverses plateformes de développement (nombre de particules, résolutions des textures, etc);Déterminer les besoins en effets spéciaux avec les équipes de design, d'audio et artistique;Collaborer avec les divers départements pour intégrer des fonctionnalités VFX dans l'engin de jeu;Contribuer au développement du pipeline.ExigencesExpérience prouvée (7 ans) en création effets spéciaux;Bonne maitrise de la langue française;Maîtrise un système d'effets spéciaux d'un engin de jeu (Unreal, Crytek, Unity, etc.);Bonne connaissance de Photoshop, 3D studio Max et/ou Maya;Sens artistique développé;Aisance à s'adapter aux outils internes et à un environnement en changement constant;Passion pour le jeu vidéo;Être en mesure de fracturer des modèles et de créer des simulations de destructions;Connaissance d'un ou plusieurs logiciels de simulation (Houdini Fx, Thinking Particles, FumeFx, etc.);Connaissance de langages Script; Atout : Aisance avec Substance Designer.Nous aimons entendre tous ceux • celles qui sont enthousiastes à l'idée de changer l'industrie des jeux vidéos. Vous n'êtes pas sûr de répondre à toutes les qualifications ? Laissez-nous décider! La recherche montre que les femmes et les membres d'autres groupes sous-représentés ont tendance à ne pas postuler à des emplois lorsqu'ils pensent qu'ils ne possèdent pas toutes les qualifications, alors qu'en fait, iels les possèdent souvent ! Chez Activision Blizzard, nous nous engageons à créer un environnement diversifié et inclusif et vous encourageons vivement à postuler. //Founded in Quebec City and continuing its growth with a team in Montreal, Beenox has over 20 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles.We are proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons, owning the development of the PC version of Call of Duty, and being involved in the development of Warzone™ Mobile. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero.Working at Beenox means being part of a motivated and supportive team where we collaborate to achieve a common goal: crafting memorable gaming experiences for millions of gamers. It's a stimulating and rewarding environment where everyone has a voice and an impact on the projects and the studio. Come join the best team in the industry to work on exciting and creative projects!Our perksCompetitive compensation and time-off policyGroup insurance paid almost entirely by the studioRetirement savings with contribution from BeenoxProfessional growth on a technical and/or management levelVarious training courses offered free of charge to employees...Lots of fun through unforgettable activities and events!About the roleYou will be required to create and adapt special effects for our different projects. Your work will add to the atmosphere of levels and support different gameplay elements and the cinematics. You will also work closely with other Activision studios. Lastly, you will contribute to innovations in techniques and processes to improve project quality.ResponsibilitiesTo create a variety of real-time VFX elements using particles, models, textures, animations and lighting;To follow the stated artistic direction as you craft realistic effects (explosions, fire, weather effects, etc.)To contribute to the game's atmosphere and narration with artistically striking visual effects;To optimize the special effects in keeping with the limitations of different development platforms (number of particles, texture resolutions, etc.);To determine special effects requirements with the design, audio and artistic teams;To work with different departments on integration of VFX features into the game engine;To contribute to pipeline development.RequirementsProven experience (7 years) in VFX;Good proficient in French;Proficiency in a game engine's special effect system (Unreal, Crytek, Unity, etc.);Comfortable with Photoshop, 3D Studio Max and/or Maya;Excellent artistry and attention to detail;Adapts easily to in-house tools and a constantly evolving environment;Loves video games;Able to fracture-model and build destruction simulations;Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.);Knowledge of Script languages;Perk: Comfortable with Substance Designer;We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
Weapons Artist - Treyarch
Equest, Toronto, ON
Job Title: Weapons Artist - Treyarch Requisition ID: R023096 Job Description: Treyarch's Weapon Art team is on the hunt for a talented, dedicated, and passionate Weapon and Hard Surface Artist to join our team. A successful candidate is an Artist that absolutely LOVES weapons and has the talent and skill to match that love, while being a total team player. This is a critical role which focuses on one of the most important aspects of First Person Shooter games. What you'll do... Contribute to creating weapons, attachments, and equipment at the highest quality for in game and promotional uses either through Modelling, Texturing, Designing and Rendering.Rig and implement assets into the game.Work together with Artists, Animators, and Designers on ensuring the best player experience. To succeed you should have... An incredible passion for 3D art and First Person Shooters.3+ years of experience working within game development.Excellent abilities in hard surface modeling.Excellent abilities in photo-realistic texturing and surfacing work.Excellent attention to design, detail, form and function.Good eye for color and tonal balance, and graphic design.Must be a team player and collaborate with others.Excellent understanding of mechanical function and purpose.Self-managing and able to identify and meet deadlines and goals.Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.Excellent communicator willing to receive and give direction and critique.Meticulous and detail oriented, keeping your work clean and tidy.Excellent problem solving abilities creatively and technically.Ability to learn new tools quickly and effectively.Excellent working knowledge of industry standard 3D and image editing programs. We'd love it if you also have... Expert knowledge in Maya and Substance Painter.Outstanding knowledge of weapons and equipment.Outstanding knowledge of general military application and authenticity.Experience working with game engines. Candidates will need to submit the following: ResumeOnline Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. ABOUT TREYARCH Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.