We use cookies to improve the user experience, analyze traffic and display relevant ads.
Details Accept
Enter position

Overview of salaries statistics of the profession "Lighting Artist in Canada"

Receive statistics information by mail
Unfortunately, there are no statistics for this request. Try changing your position or region.

Recommended vacancies

Senior VFX Artist - Treyarch (Los Angeles)
Equest, Vancouver, BC
Job Title: Senior VFX Artist - Treyarch (Los Angeles) Requisition ID: R022071 Job Description: Treyarch Studios is looking for a passionate Senior VFX Artist to help us create photo-realistic particle effects for a high-profile action-packed AAA title. This position requires strong artistic sensibilities and technical skills, where we're looking for someone passionate about making great games, who is an excellent problem-solver, and an effective communicator. If you think that describes you then we'd love to speak with you further! What you'll do... Create photo-real particle systems for game environments and scripted moments, as well as destructible assets, and coinciding particle systems.These may include real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset, as well as set dressing for levels with ambient atmospheric effects that produce beautiful photo-realistic game moments.Work closely with art directors/leads, lighting, design, sound, animation, and production to bring levels and features to life.Create textures and/or meshes to use in particle effects with various 2D and 3D applications.Create detailed documentation and/or presentations to share information with team members. To succeed you should have... 5+ years of experience in AAA game development.Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc.Compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).Demo reel or website showing previous VFX work.Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.Eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.Ability to create all required art assets needed for particle effects and level atmospherics.Experienced technical ability within VFX, and strong general skills in understanding multiple disciplines.Able to stay within budgets and understand platform limitations.Strong troubleshooting and interpersonal skills. We'd love it if you also have... Modeling and animation experience a plus.Knowledge of Perforce or other version control software.Understanding of scripting and programming concepts.Ability to perform rigid body and soft body simulations/animations. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. ABOUT TREYARCH Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.To learn more about our studio, please visit us at www.treyarch.com , on Facebook at www.facebook.com/treyarch , and @treyarch on Twitter.PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com/ RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .The standard base pay range for this role is $79,800.00 - $168,800.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Artiste d'effets spéciaux sénior - Senior FX Artist
Equest, Quebec, QC
Titre du poste: Artiste d'effets spéciaux sénior - Senior FX Artist Identifiant de demande de poste: R022883 Description du poste: (English version below) Fondé à Québec et poursuivant sa croissance avec une équipe à Montréal, Beenox possède plus de 20 ans d'expertise dans le développement de jeux. En tant que studio Activision, nous sommes leaders dans le divertissement interactif et impliqués dans la création de titres renommés. C'est avec fierté que nous contribuons grandement à la célèbre franchise Call of Duty, par la création de contenu sur les saisons de Warzone, en dirigeant le développement de la version PC de Call of Duty ainsi qu'en étant impliqué dans le développement de Warzone™ mobile. À travers notre histoire, nous avons également participé au succès de Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man et Guitar Hero. Travailler chez Beenox, c'est faire partie d'une équipe motivée et solidaire où nous collaborons afin d'arriver à un objectif commun: créer des expériences de jeu mémorables pour des millions de joueurs et joueuses. C'est un environnement à la fois stimulant et valorisant, à l'intérieur duquel chaque personne a une voix et un impact sur les projets et le studio. Viens te joindre à la meilleure équipe de l'industrie pour travailler sur des projets passionnants et créatifs! Nos avantages Rémunération et politique de congés compétitifs. Assurances collectives payées en quasi-totalité par le studio. Épargne-retraite avec contribution de Beenox. Croissance professionnelle sur le plan technique et/ou management. Différentes formations offertes gratuitement pour les employé • e • s. ...Et beaucoup de plaisir à travers des activités et événements inoubliables!À propos du role Tu seras appelé(e) à créer et adapter des effets spéciaux pour nos différents mandats afin de contribuer à l'atmosphère des niveaux, supporter les différents éléments gameplay et les cinématiques. De plus, tu travailleras en étroite collaboration avec les différents studios d'Activision. Finalement, tu seras amené(e) à participer à l'innovation de diverses techniques et processus afin d'améliorer la qualité des projets. Responsabilités Créer une variété d'éléments VFX en temps-réel à l'aide de particules, modèles, textures, animations et éclairages; Travailler en respectant la direction artistique pour réaliser des effets réalistes (explosions, feu, effets météo, etc.); Contribuer à l'ambiance et à la narration du jeu grâce à des effets visuels qui se démarquent artistiquement; Optimiser les effets spéciaux en fonction des limites des diverses plateformes de développement (nombre de particules, résolutions des textures, etc); Déterminer les besoins en effets spéciaux avec les équipes de design, d'audio et artistique; Collaborer avec les divers départements pour intégrer des fonctionnalités VFX dans l'engin de jeu; Contribuer au développement du pipeline.Exigences Expérience prouvée (7 ans) en création effets spéciaux; Bonne maitrise de la langue française; Maîtrise un système d'effets spéciaux d'un engin de jeu (Unreal, Crytek, Unity, etc.); Bonne connaissance de Photoshop, 3D studio Max et/ou Maya;Sens artistique développé; Aisance à s'adapter aux outils internes et à un environnement en changement constant; Passion pour le jeu vidéo; Points bonus: Être en mesure de fracturer des modèles et de créer des simulations de destructions; Points bonus: Connaissance d'un ou plusieurs logiciels de simulation (Houdini Fx, Thinking Particles, FumeFx, etc.); Points bonus: Aisance avec Substance Designer; Points bonus: Connaissance de langages Script.Nous aimons entendre tous ceux • celles qui sont enthousiastes à l'idée de changer l'industrie des jeux vidéos. Vous n'êtes pas sûr de répondre à toutes les qualifications ? Laissez-nous décider! La recherche montre que les femmes et les membres d'autres groupes sous-représentés ont tendance à ne pas postuler à des emplois lorsqu'ils pensent qu'ils ne possèdent pas toutes les qualifications, alors qu'en fait, iels les possèdent souvent ! Chez Activision Blizzard, nous nous engageons à créer un environnement diversifié et inclusif et vous encourageons vivement à postuler. //Founded in Quebec City and continuing its growth with a team in Montreal, Beenox has over 20 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles.We are proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons, owning the development of the PC version of Call of Duty, and being involved in the development of Warzone™ Mobile. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero.Working at Beenox means being part of a motivated and supportive team where we collaborate to achieve a common goal: crafting memorable gaming experiences for millions of gamers. It's a stimulating and rewarding environment where everyone has a voice and an impact on the projects and the studio. Come join the best team in the industry to work on exciting and creative projects!Our perks • Competitive compensation and time-off policy • Group insurance paid almost entirely by the studio • Retirement savings with contribution from Beenox • Professional growth on a technical and/or management level • Various training courses offered free of charge to employees • ...Lots of fun through unforgettable activities and events!About the roleYou will be required to create and adapt special effects for our different projects. Your work will add to the atmosphere of levels and support different gameplay elements and the cinematics. You will also work closely with other Activision studios. Lastly, you will contribute to innovations in techniques and processes to improve project quality.ResponsibilitiesTo create a variety of real-time VFX elements using particles, models, textures, animations and lighting;To follow the stated artistic direction as you craft realistic effects (explosions, fire, weather effects, etc.);To contribute to the game's atmosphere and narration with artistically striking visual effects;To optimize the special effects in keeping with the limitations of different development platforms (number of particles, texture resolutions, etc.);To determine special effects requirements with the design, audio and artistic teams;To work with different departments on integration of VFX features into the game engine;To contribute to pipeline development.RequirementsProven experience (7 years) in VFX;Good proficient in French;Proficiency in a game engine's special effect system (Unreal, Crytek, Unity, etc.);Comfortable with Photoshop, 3D Studio Max and/or Maya;Excellent artistry and attention to detail;Adapts easily to in-house tools and a constantly evolving environment;Loves video games;Perks: Able to fracture-model and build destruction simulations;Perks: Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.);Perks: Comfortable with Substance Designer;Perks: Knowledge of Script languages. We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
Senior VFX Artist - Treyarch
Equest, Vancouver, BC
Job Title: Senior VFX Artist - Treyarch Requisition ID: R022071 Job Description: Treyarch Studios is looking for a passionate Senior VFX Artist to help us create photo-realistic particle effects for a high-profile action-packed AAA title. This position requires strong artistic sensibilities and technical skills, where we're looking for someone passionate about making great games, who is an excellent problem-solver, and an effective communicator. If you think that describes you then we'd love to speak with you further! What you'll do... Create photo-real particle systems for game environments and scripted moments, as well as destructible assets, and coinciding particle systems.These may include real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset, as well as set dressing for levels with ambient atmospheric effects that produce beautiful photo-realistic game moments.Work closely with art directors/leads, lighting, design, sound, animation, and production to bring levels and features to life.Create textures and/or meshes to use in particle effects with various 2D and 3D applications.Create detailed documentation and/or presentations to share information with team members. To succeed you should have... 5+ years of experience in AAA game development.Experience with simulation and VFX software like FumeFX, Houdini, Maya, Max, etc.Compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).Demo reel or website showing previous VFX work.Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.Eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.Ability to create all required art assets needed for particle effects and level atmospherics.Experienced technical ability within VFX, and strong general skills in understanding multiple disciplines.Able to stay within budgets and understand platform limitations.Strong troubleshooting and interpersonal skills. We'd love it if you also have... Modeling and animation experience a plus.Knowledge of Perforce or other version control software.Understanding of scripting and programming concepts.Ability to perform rigid body and soft body simulations/animations. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. ABOUT TREYARCH Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.To learn more about our studio, please visit us at www.treyarch.com , on Facebook at www.facebook.com/treyarch , and @treyarch on Twitter.PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com/ RewardsWe provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;401(k) with Company match, tuition reimbursement, charitable donation matching;Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .The standard base pay range for this role is $79,800.00 - $168,800.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Artiste d'effets spéciaux sénior - Senior FX Artist - Beenox
Equest, Montreal, QC
Titre du poste: Artiste d'effets spéciaux sénior - Senior FX Artist - Beenox Identifiant de demande de poste: R022890 Description du poste: (English version below) Fondé à Québec et poursuivant sa croissance avec une équipe à Montréal, Beenox possède plus de 20 ans d'expertise dans le développement de jeux. En tant que studio Activision, nous sommes leaders dans le divertissement interactif et impliqués dans la création de titres renommés. C'est avec fierté que nous contribuons grandement à la célèbre franchise Call of Duty, par la création de contenu sur les saisons de Warzone, en dirigeant le développement de la version PC de Call of Duty ainsi qu'en étant impliqué dans le développement de Warzone™ mobile. À travers notre histoire, nous avons également participé au succès de Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man et Guitar Hero.Travailler chez Beenox, c'est faire partie d'une équipe motivée et solidaire où nous collaborons afin d'arriver à un objectif commun: créer des expériences de jeu mémorables pour des millions de joueurs et joueuses. C'est un environnement à la fois stimulant et valorisant, à l'intérieur duquel chaque personne a une voix et un impact sur les projets et le studio. Viens te joindre à la meilleure équipe de l'industrie pour travailler sur des projets passionnants et créatifs!Nos avantagesRémunération et politique de congés compétitifs.Assurances collectives payées en quasi-totalité par le studio.Épargne-retraite avec contribution de Beenox.Croissance professionnelle sur le plan technique et/ou management.Différentes formations offertes gratuitement pour les employé•e•s....Et beaucoup de plaisir à travers des activités et événements inoubliables!À propos du roleTu seras appelé(e) à créer et adapter des effets spéciaux pour nos différents mandats afin de contribuer à l'atmosphère des niveaux, supporter les différents éléments gameplay et les cinématiques. De plus, tu travailleras en étroite collaboration avec les différents studios d'Activision. Finalement, tu seras amené(e) à participer à l'innovation de diverses techniques et processus afin d'améliorer la qualité des projets.ResponsabilitésCréer une variété d'éléments VFX en temps-réel à l'aide de particules, modèles, textures, animations et éclairages;Travailler en respectant la direction artistique pour réaliser des effets réalistes (explosions, feu, effets météo, etc.);Contribuer à l'ambiance et à la narration du jeu grâce à des effets visuels qui se démarquent artistiquement;Optimiser les effets spéciaux en fonction des limites des diverses plateformes de développement (nombre de particules, résolutions des textures, etc);Déterminer les besoins en effets spéciaux avec les équipes de design, d'audio et artistique;Collaborer avec les divers départements pour intégrer des fonctionnalités VFX dans l'engin de jeu;Contribuer au développement du pipeline.ExigencesExpérience prouvée (7 ans) en création effets spéciaux;Bonne maitrise de la langue française;Maîtrise un système d'effets spéciaux d'un engin de jeu (Unreal, Crytek, Unity, etc.);Bonne connaissance de Photoshop, 3D studio Max et/ou Maya;Sens artistique développé;Aisance à s'adapter aux outils internes et à un environnement en changement constant;Passion pour le jeu vidéo;Être en mesure de fracturer des modèles et de créer des simulations de destructions;Connaissance d'un ou plusieurs logiciels de simulation (Houdini Fx, Thinking Particles, FumeFx, etc.);Connaissance de langages Script; Atout : Aisance avec Substance Designer.Nous aimons entendre tous ceux • celles qui sont enthousiastes à l'idée de changer l'industrie des jeux vidéos. Vous n'êtes pas sûr de répondre à toutes les qualifications ? Laissez-nous décider! La recherche montre que les femmes et les membres d'autres groupes sous-représentés ont tendance à ne pas postuler à des emplois lorsqu'ils pensent qu'ils ne possèdent pas toutes les qualifications, alors qu'en fait, iels les possèdent souvent ! Chez Activision Blizzard, nous nous engageons à créer un environnement diversifié et inclusif et vous encourageons vivement à postuler. //Founded in Quebec City and continuing its growth with a team in Montreal, Beenox has over 20 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles.We are proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons, owning the development of the PC version of Call of Duty, and being involved in the development of Warzone™ Mobile. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero.Working at Beenox means being part of a motivated and supportive team where we collaborate to achieve a common goal: crafting memorable gaming experiences for millions of gamers. It's a stimulating and rewarding environment where everyone has a voice and an impact on the projects and the studio. Come join the best team in the industry to work on exciting and creative projects!Our perksCompetitive compensation and time-off policyGroup insurance paid almost entirely by the studioRetirement savings with contribution from BeenoxProfessional growth on a technical and/or management levelVarious training courses offered free of charge to employees...Lots of fun through unforgettable activities and events!About the roleYou will be required to create and adapt special effects for our different projects. Your work will add to the atmosphere of levels and support different gameplay elements and the cinematics. You will also work closely with other Activision studios. Lastly, you will contribute to innovations in techniques and processes to improve project quality.ResponsibilitiesTo create a variety of real-time VFX elements using particles, models, textures, animations and lighting;To follow the stated artistic direction as you craft realistic effects (explosions, fire, weather effects, etc.)To contribute to the game's atmosphere and narration with artistically striking visual effects;To optimize the special effects in keeping with the limitations of different development platforms (number of particles, texture resolutions, etc.);To determine special effects requirements with the design, audio and artistic teams;To work with different departments on integration of VFX features into the game engine;To contribute to pipeline development.RequirementsProven experience (7 years) in VFX;Good proficient in French;Proficiency in a game engine's special effect system (Unreal, Crytek, Unity, etc.);Comfortable with Photoshop, 3D Studio Max and/or Maya;Excellent artistry and attention to detail;Adapts easily to in-house tools and a constantly evolving environment;Loves video games;Able to fracture-model and build destruction simulations;Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.);Knowledge of Script languages;Perk: Comfortable with Substance Designer;We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
Art Direction Lead
Loblaw Companies Ltd - Head Office, Toronto, ON
Referred applicants should not apply directly to this role.All referred applicants must first be submitted through Workday by a current Loblaw Colleague.Founded in 2006, Joe Fresh is a leading source for modern style and accessible design, offering comprehensive lifestyle collections for men, women and children. Joe Fresh delivers quality and compelling value in categories spanning in apparel, accessories, and footwear. Joe Fresh collections are polished and sophisticated, with a focus on essential designs that appeal to a broad range of style-savvy consumers. With more than 350 Joe Fresh departments from coast to coast, the Joe fresh network is more than a great place to shop, it’s a great place to work. We’re committed to building our talented team who champion collaboration, kindness, and inclusivity. We are looking for innovative, hardworking, and collaborative team members for our Joe Fresh team. Join our team in our goal of helping Canadians Live Life Well.In addition, we believe that compliance with laws is about doing the right thing. Upholding the law is part of our Code of Conduct - it reinforces what our customers and stakeholders expect of us.About the Role12 month contract: As the Art Direction Lead, in close collaboration with the Creative Director, you will oversee the delivery and implementation of on-brand, industry-leading creative, maintaining Joe Fresh's high brand standards and adhering to seasonal creative directives and guidelines for all photography levels and shoots. We seek an Art Direction Lead with a proven track record in leading top-tier in-house campaigns. You will collaborate closely with our Project Manager, Design Lead, Senior Copywriter, Junior Art Directors and Graphic Designers to develop campaign concepts.Creative Leadership•Comprehend communication strategies through creative briefings, leading a team of designers under the guidance of the Creative Director to develop campaign concepts.• Produce and present comprehensive creative decks showcasing campaign concepts to internal stakeholders for review.• Establish and uphold photography and design standards, in alignment with guidance from the Creative Director, across all levels of creative (print, signage, large format, digital, social, video).• Foster effective communication and collaboration with on-set photographers, stylists, hair and makeup artists, and digital technicians to ensure shoots align with brand standards.• Oversee photoshoot edits with on-set teams to ensure consistency in lighting and tone.• Deliver notated post production decks, including retouching instructions, for Digital Artists.• Ensure smooth and efficient execution of product photoshoots, meeting shot count requirements.• Collaborate with Project Manager and external producers to plan shoots, identify and stay up to date on trending/new talent sources such as models, photographers, videographers, etc.• Provide mentorship and support for the professional development of team members.• Exhibit strong communication and teamwork skills when collaborating with cross-functional teams.• Demonstrate self-motivation, the ability to thrive under pressure, and adeptness in managing multiple projects simultaneously in a fast-paced environment.• Continuously enhance leadership and management skills.• Embrace feedback and foster open, two-way communication within the team.Who You Are• Possess 5+ years of experience in art direction• Preferably hold a BA or BFA in Arts, Fashion, or Graphic Design• Proficient in Adobe Creative Suite, knowledge in Figma is preferred but not mandatory• Experience in leading photoshoot teams• Experience with fashion retail a plus• Up-to-date on current industry trends• A strong portfolio, exhibiting print, digital and branding executions• Goal-oriented, with a proven ability to manage effectively amidst rapid change in a dynamic environment.• Possess strong critical-thinking, problem-solving, and strategic-planning skills.• Demonstrate adeptness in relationship-building, presentation, and communication (both written and verbal), with a demonstrated ability to collaborate across various disciplines.How You’ll Succeed:At Joe Fresh, we seek great people to continually strengthen our culture. We believe great people model our values, are authentic, build trust and make connections. If that sounds like you, and you are open-minded, responsive to change and up to the challenges provided in a fast-paced retail environment, apply today.Joe Fresh recognizes Canada's diversity as a source of national pride and strength. We have made it a priority to reflect our nation’s evolving diversity in the products we sell, the people we hire, and the culture we create in our organization. Accommodation is available upon request for applicants with disabilities in the recruitment and assessment process and when hired.
Senior Lighting Artist - Treyarch (Vancouver)
Equest, Toronto, ON
Job Title: Senior Lighting Artist - Treyarch (Vancouver) Requisition ID: R022070 Job Description: Treyarch is searching for an exceptional Senior Lighting Artist to join our team. You should have a passion for making games, a technical understanding, and a focus on realistic lighting. Additionally, our ideal candidate would also show examples of environmental lighting they have done for other AAA titles.What you'll do...Be responsible for crafting gameplay and in-game cinematic lighting based on direction from our Art Directors and Lighting Lead.Ensure a high level of quality while maintaining a full production load.Ensure that lighting assets meet runtime and disk budgeting requirements.Anticipate, identify, and report any potential production problems and communicate those to the Lead.Work collaboratively with other departments such as Design, Production, Environment Art, VFX, and Tech Art.Work in and maintain an efficient organizational structure for all lighting assets.Stay current with industry lighting techniques.Demonstrate a high level of creativity and independence.To succeed you should have...Experience in lighting environments and characters with an understanding of gameplay implications.Understanding of lighting fundamentals.Knowledge of color theory and a strong understanding of light and shadow.Excellent sense of composition and the ability to improve the mood with lighting.Ability to follow design references and achieve realism.Experience with PBR & HDR rendering.Photoshop experience.Must be proactive and work well in a large team environment.5 or more years of proven experience.We'd love it if you also have...Experience with Radiant.A basic understanding of game scripting.Effective use of Color Grading and Post FX to improve final rendered images.We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.ABOUT TREYARCHFounded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.To learn more about our studio, please visit us at www.treyarch.com , on Facebook at www.facebook.com/treyarch , and @treyarch on Twitter.